diff options
Diffstat (limited to 'res/shaders/glsl330/curved-line.fs')
| -rw-r--r-- | res/shaders/glsl330/curved-line.fs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/res/shaders/glsl330/curved-line.fs b/res/shaders/glsl330/curved-line.fs new file mode 100644 index 0000000..58e65ed --- /dev/null +++ b/res/shaders/glsl330/curved-line.fs | |||
| @@ -0,0 +1,55 @@ | |||
| 1 | #version 330 core | ||
| 2 | |||
| 3 | #define PI 3.14159265359 | ||
| 4 | |||
| 5 | uniform vec2 resolution; | ||
| 6 | uniform vec2 mouse; | ||
| 7 | uniform float time; | ||
| 8 | |||
| 9 | out vec4 color; | ||
| 10 | |||
| 11 | float | ||
| 12 | plot (vec2 st, float pct) | ||
| 13 | { | ||
| 14 | return | ||
| 15 | smoothstep (pct - 0.02, pct, st.y) - | ||
| 16 | smoothstep (pct, pct + 0.02, st.y); | ||
| 17 | } | ||
| 18 | |||
| 19 | void | ||
| 20 | main () | ||
| 21 | { | ||
| 22 | vec2 st = gl_FragCoord.xy/resolution; | ||
| 23 | vec2 mt = mouse/resolution; | ||
| 24 | |||
| 25 | float x = st.x; | ||
| 26 | float y; | ||
| 27 | |||
| 28 | y = pow (x, PI); | ||
| 29 | // y = exp (x - 1); | ||
| 30 | // y = log (x + 1); | ||
| 31 | // y = sqrt (x); | ||
| 32 | // y = step (mt.x, x); | ||
| 33 | // y = smoothstep (mt.x, 1 - mt.x, x); | ||
| 34 | // y = | ||
| 35 | // smoothstep (.2, .5, x) - | ||
| 36 | // smoothstep (.5, .8, x); | ||
| 37 | // y = (sin (2*PI*x + time) + 1)/2; | ||
| 38 | // y = (cos (2*PI*x + time) + 1)/2; | ||
| 39 | // y = mod (x, 1./4)*4; | ||
| 40 | // y = fract (x*4); | ||
| 41 | // y = ceil (x*4)/4; | ||
| 42 | // y = floor (x*4)/4; | ||
| 43 | // y = sign (x - 0.5); | ||
| 44 | // y = abs (x - 1./2)*2; | ||
| 45 | // y = (clamp (x, 1./4, 3./4) - 1./4)*2; | ||
| 46 | // y = min (1./2, x)*2; | ||
| 47 | // y = (max (.5, x) - 1./2)*2; | ||
| 48 | |||
| 49 | vec3 c = vec3 (y); | ||
| 50 | |||
| 51 | float pct = plot (st, y); | ||
| 52 | c = (1 - pct)*c + pct*vec3 (0, 1, 0); | ||
| 53 | |||
| 54 | color = vec4 (c, 1); | ||
| 55 | } | ||
