diff options
| author | 2026-02-11 04:50:35 +0000 | |
|---|---|---|
| committer | 2026-02-11 04:50:35 +0000 | |
| commit | 2bb276d4ed15277cb0172353250fd7e92bf12840 (patch) | |
| tree | 8e8aef0d879ff71e5ec312b8e6cc01b3740f37dd /res/shaders/glsl330/sandbox.fs | |
| parent | add sources (diff) | |
| download | shadertoy-2bb276d4ed15277cb0172353250fd7e92bf12840.tar.gz | |
add resources
Diffstat (limited to 'res/shaders/glsl330/sandbox.fs')
| -rw-r--r-- | res/shaders/glsl330/sandbox.fs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/res/shaders/glsl330/sandbox.fs b/res/shaders/glsl330/sandbox.fs new file mode 100644 index 0000000..dbf8f13 --- /dev/null +++ b/res/shaders/glsl330/sandbox.fs | |||
| @@ -0,0 +1,21 @@ | |||
| 1 | #version 330 core | ||
| 2 | |||
| 3 | uniform float time; | ||
| 4 | uniform vec2 resolution; | ||
| 5 | uniform vec2 mouse; | ||
| 6 | |||
| 7 | out vec4 color; | ||
| 8 | |||
| 9 | void | ||
| 10 | main () | ||
| 11 | { | ||
| 12 | vec2 c = gl_FragCoord.xy/resolution; | ||
| 13 | vec2 m = mouse/resolution; | ||
| 14 | float t = sin(time); | ||
| 15 | |||
| 16 | color = vec4 (.286523, sqrt(((sqrt(sin(sin(sin(sin(m.x)))))+sin(sin(.375898)))+sqrt(sin(c.x))))*sin(c.y), sin(sqrt(sqrt(sin(t)*sin(.758588))*sin((sin(t)+.222414))*sin(sin(sin(m.y))))), 1); | ||
| 17 | |||
| 18 | // color = vec4 ((sin (time*2 + radians (0*90)) + 1)/2, | ||
| 19 | // (sin (time*2 + radians (1*90)) + 1)/2, | ||
| 20 | // (sin (time*2 + radians (2*90)) + 1)/2, 1); | ||
| 21 | } | ||
